A couple of months ago, I received my copy of “#Feminism: A nano-game anthology”. I took me only two days to read all the games and I was so excited about testing a lot of them.

So, first of all, I needed to figure out how to made an appointment where we can play them. I have realised that some of the games required only women but others require the presence of men to be played in a most interesting way. The second problem was choosing a space. We (as Producciones Gorgona) don’t have a place of reunion so, we need to search for it.

After thinking a lot about it, we highlight the characteristics of the place we need:

  • Two or more rooms (so we can play at least two games at the same time).
  • Intimate
  • Where we can sleep

So, finally, to avoid paying a lot of money, I decided to offer my parents’ house in the countryside. We can sleep there, it was big enough, and it was intimate. In addition, we decided to go for a whole weekend of feminism games, in which the Saturday and the night will be only for women, and the Sunday the men were truly welcomed.

And we did so last weekend (14-15 of May 2016). We loved all the games we had time to test. So, I wouldn’t focus this review in the anthology as a whole, but in our experience running the games we chose.

Selfie

Selfie is a game written by Kira Magrana (thanks a lot for your idea, we enjoyed it so much!!). It’s part of the section called “The digital Age”. We consider it a very good way to create reliability and build a new group (we new each other but not very well). And it worked so well!

The game consist in taking some selfies and try to guess what feeling we wanted to transmit. I’m not going to explain it here (you have to buy the amazing book for that). But I wanted to give you some advice if you’re going to run it.

  • If you decide to use the soundtrack proposed by the author, you can find it in my spotify, already prepared, so you don’t have to made it again.
  • During the game, we discovered that it was funnier if we not only guess the feeling by naming it but we try to built the history behind using hagstags.
  • We played it with 7 players (not the 3 to 5 recommended in the book). And it worked smoothly too. So don’t be afraid to increase the number to adapt to the group you have.

 

Second part here.

Third part here. 

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